I am going to change my SUV design because I did not feel my final concept is right for the celebrity that I chose. I might have rushed my design or did not give enough thoughts to the final form and the final surface resolution. An automotive designer whom visited our clay workshop last week came to my table and gave a hand on my model. After I explained my design concept and as we talked I realized that there are so many design "flaw" in my clay model. Starting with the overall proportion that gives him impression that he was looking at an Astra proportion! also the main feature line (criss-cross on body side) does not suit for car that need to look serious, robust, and tough. Criss-cross is being used in few recent production cars (Z4 is obvious example) so it is a modern styling cues for the time being but probably will easily go out of fashion in the next 2 or 3 yrs. So I decided to go back a few steps and re-design my SUV.
This process is used to refine the design details or to make some design adjustment by going back to 2D (paper). Later on when we feel confident enough with the design, we use the final refined sketch and translate that back to 3D form on the clay model.
in class time. Choosing the right wheel for a clay model could be a hard task to do. normally clay model is build according to whatever wheel size you get, but i ended up adjusting the wheel to the 1:11* scale of my clay model.
red arrow showing the angle of window is too leaning inward, it needs to be more upright and the shoulder of the car is dropping too low from the base of DLO (Day Light Opening a.k.a window silhouette), it needs to be more horizontal.
what happened is that i hit foam when i was raking into the model (taking clay thickness out), so i had to dig out more foam than i had to in order to prevent hitting onto them again in future.
a design process documentation of designing a car for particular celebrity. showing 13 weeks length of project as part of the work requirement. (Monash University_subject IDE3813)